There are three different lights used in this environment: mesh light, area light and skydome light.


The skydome light has a HDR map that gives this pinkish-golden hue to the environment.


There is a Sun light created using area light that shines into the room through the window.



For more realistic and cosy feel (and to accentuate the Sun light rays) I used the Arnold Renderer aiAtmosphereVolume with density of 0.003 to create an… Atmosphere.
Indoor there are three artificial light sources – a row of pink floor lights and two sets of blue ceiling lights in opposite corners of the room. These are made by using mesh lights – each “lamp” has a mesh light attached to it.





This took many tries and renders and to get the right feel I was looking for. The mesh light shows the original mesh as well, that has an emissive texture to create this neon-light look.





The TV screen has an emissive texture and there is an area light in front of it to make the TV look like it’s shining a light into the room.



